Refrain no Chika Meikyuu to Majo no Ryodan
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Refrain no Chika Meikyuu to Majo no Ryodan — known in the West as Labyrinth of Refrain: Coven of Dusk — is a first-person dungeon crawler RPG from 2018, released in Japan by Nippon Ichi Software. You take the role of a living book, Tractatus de Monstrum, and command a brigade of puppet soldiers through the twisting underground passages beneath the town of Refrain. This page covers what the game actually does, how its systems fit together, and where you can grab the Japanese release for Windows and Mac.
If you enjoy atmospheric DRPGs with heavy customization, this one sits comfortably next to titles like Labyrinth of Refrain Coven of Dusk and the more action-leaning Fairy Fencer F Refrain Chord. The shared DNA is obvious: dark fantasy framing, party building, and a labyrinth that rewards patience.
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Technical Specifications
| Version | Estimated 2018 release (version not specified) |
|---|---|
| File Size | Estimated 2–4 GB (not provided) |
| OS | Windows / Mac |
| Category | RPG (first-person dungeon crawler) |
| License | Free |
| Developer | Not specified in the source listing |
What the Game Is
You are not a hero swinging a sword. You are a book — a sentient grimoire carried by the witch Dronya — and your job is to direct a squad of puppets from a safe distance. The story unfolds in and around the town of Refrain, where the labyrinth below holds treasure, monsters, and a fair amount of narrative baggage. The Japanese title translates roughly to "Refrain's Underground Labyrinth and the Witch's Brigade," which tells you almost everything about the premise.
The structure alternates between two modes. At your base, you prepare. Inside the labyrinth, you execute. That loop is the core of the experience, and it is what separates this game from straightforward hack-and-slash RPGs.
Key Features
- Puppet brigade system: Create and customize puppet soldiers, then organize them into squads and formations. Your brigade composition directly affects how combat plays out.
- Dual-layer party structure: Instead of a flat party, you manage squads that act as units, which adds a layer of tactical planning beyond simple turn order.
- Crafting and synthesis: Synthesize better equipment at your base to keep your puppets competitive as the dungeon difficulty climbs.
- Town requests: Take jobs from townsfolk for additional goals and rewards between dungeon runs.
- Witch Petitions: Receive assistance from Dronya in the form of petitions that influence your runs.
- Exploration with environmental interaction: Jump over barricades, solve puzzles, and smash through walls to reach deeper floors and rarer artifacts.
- Risk-reward dungeon scaling: The more riches you collect, the more dangerous the dungeon becomes — you have to decide when to push deeper and when to bring your haul back.
- Turn-based combat with formation tactics: Issue orders to your brigade, change formations, use special skills, or call for an all-out attack.
The Base Loop: Preparation Is the Real Game
Most of your success is decided before you ever step into the labyrinth. When you are at your base, you can create new puppet soldiers, assign them to different squads and formations, synthesize better equipment, take requests from townsfolk, and get assistance from Dronya through Witch Petitions. That is a lot of moving parts, and the game expects you to use them.
New players sometimes underestimate how much time goes into base management. If you rush into the dungeon with an underprepared brigade, the difficulty curve will remind you quickly. Treat the base as a planning phase, not a menu you click through on the way to the action.
Inside the Labyrinth: Exploration and Risk
Once you enter, the game becomes a first-person crawl. You search every nook and cranny, jump over barricades, solve puzzles, and smash through walls to delve further downward in search of treasure and rare artifacts. The environmental interaction is more than decoration — walls and obstacles are part of the route-finding, and skipping them means missing loot.
The tension comes from the scaling. The more riches you obtain, the more vicious the dungeon becomes. That creates a push-your-luck dynamic: do you keep going for one more chest, or do you retreat and bank what you have? It is a simple mechanic that changes how you approach every floor.
Combat: Orders, Formations, and All-Out Attacks
Fights are turn-based, and you fight past terrifying monsters by giving orders to your puppet brigade. You can change their formation, use special skills, or call for an all-out attack. The battles are designed to be challenging, so your success depends on preparation and strategy rather than reflexes.
Because your brigade is organized into squads, formation changes are not cosmetic. They affect how your units engage, and they are one of the main levers you have when a fight starts going badly. If you like systems where the correct answer is usually "reorganize and try again" rather than "grind more levels," this combat model will feel familiar.
Who This Is For
This is a game for players who enjoy first-person dungeon crawlers, party and squad management, and dark fantasy storytelling with a witch-and-puppets framing. It is not a fast-paced action RPG, and it does not hold your hand through its systems. If you prefer immediate combat and minimal menu work, the base-management layer may feel slow. If you enjoy planning a brigade and watching that plan survive contact with a hostile dungeon, it fits well.
Pros & Cons
- Pros: Deep squad and formation customization; a genuine risk-reward loop in dungeon exploration; environmental interaction that rewards thorough searching; a distinctive premise built around a living book and a witch's brigade; substantial base-management depth.
- Cons: The Japanese-language release means you need Japanese reading ability or a translation reference; the preparation-heavy loop can feel slow if you want immediate action; the difficulty is intentionally unforgiving; the version and file details for this listing are not officially specified, so treat estimates as estimates.
Version Freshness and Practical Notes
This listing reflects the 2018 Japanese release. The source data does not specify a version number or file size, so the values shown in the specifications table are clearly labeled estimates. Before downloading, confirm that your system matches the Windows / Mac requirement listed above. The developer field is not specified in the source listing, so it is left as not specified rather than guessed.
Because the game is a Japanese-language release, expect in-game text and menus in Japanese. Plan accordingly if you are playing on an English-language system. For related titles in the same broader family, you can also look at the Fairy Fencer F Refrain Chord Free Download page.
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NAME
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Refrain no Chika Meikyuu
to Majo no Ryodan
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LANGUAGE
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JPN
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RELEASE
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2018
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GENRE
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RPG
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Refrain no Chika Meikyuu to Majo no Ryodan (Labyrinth of Refrain: Coven of Dusk) Become the living book, Tractatus de Monstrum, and command a brigade of puppet soldiers as you navigate the twisting passageways of the labyrinth of Refrain.
When at your base, prepare for your journey by upgrading your brigade! Create new puppet soldiers, assign them different squads and formations, synthesize better equipment, take requests from townsfolk, and get assistance from Dronya in the form of Witch Petitions.
Once you’ve entered the labyrinth, be sure to search every nook and cranny as you jump over barricades, solve puzzles, and smash your way through walls to delve further and further downward in search of treasure and rare artefacts. But be careful, the more riches you obtain, the more vicious the dungeon becomes. Can you survive long enough to bring your haul back?
Fight past terrifying monsters by giving orders to your puppet brigade. Change their formation, use special skills, or call for an all out attack! The battles you face will be challenging, so your success depends on your preparation and your strategy.
Download Refrain no Chika Meikyuu to Majo no Ryodan
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