Has Been Heroes
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Has Been Heroes is a lane-based strategy roguelike from 2017 that throws a trio of washed-up legends into a surprisingly mundane royal errand: escorting the King's twin princesses to school. What sounds like a joke quickly turns into a demanding, pause-and-plan combat puzzle where positioning, spell timing, and stamina management decide whether your run survives. This page covers what the game actually does, how its systems fit together, and where you can grab the current EUR build.
Technical Specifications
| Version | v1.10 (EUR, CUSA06641) — estimated from the description |
| File Size | Approximately 4.5 GB+ (estimated) |
| OS | Windows / Mac |
| Category | Strategy / Roguelike (PlayStation Games) |
| License | Free |
| Developer | Not specified in the source listing |
| Release | 2017 |
| Language | Multi — voice and subtitles in English, French, Italian, German, Spanish |
What Has Been Heroes Actually Plays Like
At its core, Has Been Heroes is a real-time-with-pause battler built around three horizontal lanes. Your party of three heroes occupies those lanes, and enemies march toward you in the same rows. You tap a lane to send the hero standing there forward to strike, then the hero snaps back into position. Because every attack consumes stamina, you cannot simply mash buttons — you rotate heroes in and out of each lane, let stamina regenerate, and time your hits so that a stunned or staggered enemy stays locked down long enough for the next blow.
The result feels closer to a rhythm-and-spacing puzzle than a traditional action game. Enemies have elemental affinities and armor types, and the game expects you to chain spells between heroes to break through tougher waves. Combining spells for devastating effects is one of the central mechanics: as you gain more elements, the same spell slots start producing different, stronger outcomes depending on what you pair together. You will find that a run often hinges on whether your spell loadout matches the enemy lineup in front of you.
Key Features
- Three-lane combat with stamina management — position heroes across rows, strike, and retreat to recover before the next swing.
- Roguelike run structure — death sends you back to the start, but unlocks and knowledge carry forward, so each attempt plays differently.
- Hundreds of collectible items and spells — gear and magic modify hero stats and abilities, making every run unique.
- Spell fusion system — combine elements to produce stronger effects and learn how magic scales as your element pool grows.
- An eccentric roster of heroes — the eager young Rogue, the wise monk Metacles, the giant-wrestling warrior Crux, a bodyguard with a paranoid streak, and an anthropologist turned Mexican wrestler, among others.
- Escalating monster waves — each encounter throws bigger, meaner creatures at you, culminating in the army of evil led by the Great Ghoul.
- Five-language support — full voice and subtitle options in English, French, Italian, German, and Spanish.
Story and Setting
The premise is deliberately silly, and the game leans into it. The Has-Been Heroes were once celebrated across the kingdom, and now they are nearly forgotten — until the King hands them one more quest, described in the source material as the most epic of them all: taking the twin princesses to school. That contrast between legendary reputations and a school run sets the comedic tone that runs through the campaign.
Embark on an epic journey with the Has-Been Heroes, a group of legendary champions once celebrated throughout the kingdom – almost forgotten until the King has one more quest, the most epic of them all:
TO TAKE THE TWIN PRINCESSES TO SCHOOL!
If you enjoy hero-centric roguelikes and want to compare how other titles handle the formula, 88 Heroes takes a similarly chaotic roster approach, while 3D Dot Game Heroes offers a very different retro-styled take on the word "heroes."
Pros & Cons
Pros
- Deep, skill-driven combat that rewards planning over reflexes.
- Genuine replayability through randomized items, spells, and hero combinations.
- Spell fusion gives the magic system real strategic weight.
- Distinct, memorable hero personalities and a lighthearted premise.
- Multi-language voice and subtitles out of the box.
Cons
- The difficulty curve is steep; early runs can end abruptly while you learn enemy patterns.
- Roguelike resets mean losing progress on a run, which frustrates players who prefer persistent upgrades.
- The humor and art style are divisive — it is a niche presentation rather than a broad crowd-pleaser.
- Combat pacing is deliberate; players expecting fast action may find the stamina system restrictive.
Download Has Been Heroes
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CUSA06641 – EUR (v1.10)


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