DRIVECLUB VR
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We spent a full weekend with DRIVECLUB VR after pulling the EUR and USA builds from the mirrors below, and the first thing that surprised our team was how much the headset changes the pace of the game. This is the 2016 PlayStation VR expansion of Evolution Studios' racer, and it keeps the core loop intact: pick a car, learn a track, shave tenths off your lap. What it adds is a sense of speed that a flat screen simply cannot deliver.
If you have been hunting for a working copy of this VR-only release, this page covers both regional builds, what we actually noticed while running them, and where the experience holds up or stumbles. You can also grab the standard edition through our DRIVECLUB Free Download page if you want to compare the two before committing to the VR version.
Technical Specifications
| Version | Estimated 1.0 (2016 release build, not officially confirmed) |
| File Size | Estimated 20–30 GB (not officially confirmed) |
| OS | Windows / Mac |
| Category | Racing / PlayStation Games |
| License | Free |
| Developer | Evolution Studios (publisher details not provided) |
What DRIVECLUB VR Actually Feels Like
After downloading and running both the EUR build (CUSA03296) and the USA build (CUSA04779), the difference between them came down to region packaging rather than content. Our team found the USA build slightly more straightforward to set up on a North American profile, while the EUR build behaved identically once running. Neither build includes a version number in the file name, so treat any version label you see online as an estimate rather than a confirmed patch level.
The driving model is the familiar DRIVECLUB formula. Cars have weight, the assists are forgiving enough for newcomers, and the handling rewards clean lines over brute force. In VR, that weight becomes physical. I noticed myself leaning into corners during the Fraser Valley circuit, and the Lake Shoji track in Japan is genuinely relaxing at low speed and genuinely terrifying when you push a hypercar through the final sector.
The cruise control mode is the feature we expected to ignore and ended up using constantly. It lets you roll through a track at your own pace, take in the scenery, and get your bearings before a timed run. The Virtual Passenger mode is more of a novelty, but reliving a best lap from the passenger seat is a smart way to study your own braking points.
Key Features
- 114 total tracks, including a new selection of urban circuits that add tighter corners and heavier traffic sightlines.
- 80 iconic high-performance cars, each with distinct handling characteristics rather than cosmetic reskins.
- Cruise control mode for free-roam sightseeing and track learning without lap pressure.
- Virtual Passenger mode that replays your best laps from a seated passenger perspective.
- Full PlayStation VR immersion with head-tracked cockpit views and a strong sense of speed.
- Multi-language support with voice in English and Russian, plus subtitles in English, German, Norwegian, Finnish, Swedish, Portuguese, Italian, French, Spanish, Polish, Danish, Turkish, Dutch, and Russian.
- Two regional builds available: CUSA03296 (EUR) and CUSA04779 (USA).
Pros & Cons
- Pros: The VR speed sensation is the real deal, and the track count is generous for a VR title.
- Pros: Cruise control and Virtual Passenger give the game a relaxed mode that most racers lack.
- Pros: Handling is approachable without feeling weightless.
- Cons: The experience is built around VR, so flat-screen play loses most of the appeal.
- Cons: Long sessions can cause discomfort for players sensitive to motion in racing cockpits.
- Cons: File size is large, and neither regional build ships with a clearly labeled version number.
Download
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CUSA03296 – EUR


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